UI / UX Design
VISION SHOOTER PLATFORM
Vision Shooter is a responsive photography planning app I designed for the Amsterdam University of Applied Sciences, aimed at improving the planning and preparation of photoshoots.This is a case study where I show my process and what I learned from this project.
Year :
2024
Commissioned by:
HOGESCHOOL VAN AMSTERDAM
Project Duration :
3 weeks



GOAL AND RESEARCH :
This app is specifically created to support photographers at every step of their shoot, from choosing a location and checking weather information to virtual composition and visual exploration. The assignment was to create a responsive design that works smoothly across various multimedia devices, such as desktops and VR headsets.
To develop a unique and user-friendly design for Vision Shooter, I began with extensive research into existing photography and planning apps, such as Flickr, Google Maps, and the Canon app. I analyzed these apps in several aspects, including user-friendliness, visual presentation, and responsiveness across different devices.



After the research phase, I created the first sketches and wireframes to visualize Vision Shooter’s workflow. The design focused on a continuous design approach, ensuring that users can carry on their planning seamlessly across devices. This is crucial for photographers who prepare location settings and compositions on desktop, then use the app in VR for exploration and shooting.






KEYS:
Continuous: The design creates the feeling of a smooth user experience, with visuals that suggest an uninterrupted flow from desktop to VR.
Consistent: Every interface element follows the same visual language, from typography to iconography, ensuring a unified look across devices.
Connected: The layouts and visual cues are crafted to give the impression of real-time synchronization, keeping the design believable and immersive.
To make Vision Shooter feel like a seamless, multi-device experience, I designed each interface to visually communicate its role in the photoshoot preparation process.
Desktop: Planning and Preparation
On desktop, the design focuses on clarity and precision, with clean layouts for selecting locations, checking weather, and organizing shot lists. The VR mode interface is styled to look integrated with the planning tools, helping users imagine exploring a location and framing shots before the actual shoot. The goal was to make every screen look like a real, working tool – even though it’s a conceptual prototype.
Summary :
Through Vision Shooter, I explored how responsive, cross-device design can transform the way photographers plan and execute their shoots. By combining research-driven functionality with a seamless user experience, the project demonstrates the value of integrating desktop precision with VR immersion, creating a tool that supports creativity from preparation to final capture.
More Projects
UI / UX Design
VISION SHOOTER PLATFORM
Vision Shooter is a responsive photography planning app I designed for the Amsterdam University of Applied Sciences, aimed at improving the planning and preparation of photoshoots.This is a case study where I show my process and what I learned from this project.
Year :
2024
Commissioned by:
HOGESCHOOL VAN AMSTERDAM
Project Duration :
3 weeks



GOAL AND RESEARCH :
This app is specifically created to support photographers at every step of their shoot, from choosing a location and checking weather information to virtual composition and visual exploration. The assignment was to create a responsive design that works smoothly across various multimedia devices, such as desktops and VR headsets.
To develop a unique and user-friendly design for Vision Shooter, I began with extensive research into existing photography and planning apps, such as Flickr, Google Maps, and the Canon app. I analyzed these apps in several aspects, including user-friendliness, visual presentation, and responsiveness across different devices.



After the research phase, I created the first sketches and wireframes to visualize Vision Shooter’s workflow. The design focused on a continuous design approach, ensuring that users can carry on their planning seamlessly across devices. This is crucial for photographers who prepare location settings and compositions on desktop, then use the app in VR for exploration and shooting.






KEYS:
Continuous: The design creates the feeling of a smooth user experience, with visuals that suggest an uninterrupted flow from desktop to VR.
Consistent: Every interface element follows the same visual language, from typography to iconography, ensuring a unified look across devices.
Connected: The layouts and visual cues are crafted to give the impression of real-time synchronization, keeping the design believable and immersive.
To make Vision Shooter feel like a seamless, multi-device experience, I designed each interface to visually communicate its role in the photoshoot preparation process.
Desktop: Planning and Preparation
On desktop, the design focuses on clarity and precision, with clean layouts for selecting locations, checking weather, and organizing shot lists. The VR mode interface is styled to look integrated with the planning tools, helping users imagine exploring a location and framing shots before the actual shoot. The goal was to make every screen look like a real, working tool – even though it’s a conceptual prototype.
Summary :
Through Vision Shooter, I explored how responsive, cross-device design can transform the way photographers plan and execute their shoots. By combining research-driven functionality with a seamless user experience, the project demonstrates the value of integrating desktop precision with VR immersion, creating a tool that supports creativity from preparation to final capture.
More Projects
UI / UX Design
VISION SHOOTER PLATFORM
Vision Shooter is a responsive photography planning app I designed for the Amsterdam University of Applied Sciences, aimed at improving the planning and preparation of photoshoots.This is a case study where I show my process and what I learned from this project.
Year :
2024
Commissioned by:
HOGESCHOOL VAN AMSTERDAM
Project Duration :
3 weeks



GOAL AND RESEARCH :
This app is specifically created to support photographers at every step of their shoot, from choosing a location and checking weather information to virtual composition and visual exploration. The assignment was to create a responsive design that works smoothly across various multimedia devices, such as desktops and VR headsets.
To develop a unique and user-friendly design for Vision Shooter, I began with extensive research into existing photography and planning apps, such as Flickr, Google Maps, and the Canon app. I analyzed these apps in several aspects, including user-friendliness, visual presentation, and responsiveness across different devices.



After the research phase, I created the first sketches and wireframes to visualize Vision Shooter’s workflow. The design focused on a continuous design approach, ensuring that users can carry on their planning seamlessly across devices. This is crucial for photographers who prepare location settings and compositions on desktop, then use the app in VR for exploration and shooting.






KEYS:
Continuous: The design creates the feeling of a smooth user experience, with visuals that suggest an uninterrupted flow from desktop to VR.
Consistent: Every interface element follows the same visual language, from typography to iconography, ensuring a unified look across devices.
Connected: The layouts and visual cues are crafted to give the impression of real-time synchronization, keeping the design believable and immersive.
To make Vision Shooter feel like a seamless, multi-device experience, I designed each interface to visually communicate its role in the photoshoot preparation process.
Desktop: Planning and Preparation
On desktop, the design focuses on clarity and precision, with clean layouts for selecting locations, checking weather, and organizing shot lists. The VR mode interface is styled to look integrated with the planning tools, helping users imagine exploring a location and framing shots before the actual shoot. The goal was to make every screen look like a real, working tool – even though it’s a conceptual prototype.
Summary :
Through Vision Shooter, I explored how responsive, cross-device design can transform the way photographers plan and execute their shoots. By combining research-driven functionality with a seamless user experience, the project demonstrates the value of integrating desktop precision with VR immersion, creating a tool that supports creativity from preparation to final capture.



